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Atari demoscene BBS
Re: F030 Quake project |
Posted by: dml
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Jun,16.2015-22:02
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Hmmm, might be worth a look for the game layer. I'll take a look. There are 2-3 areas that still do intensive float work but most of the rest is low activity (just a lot scattered around - a lot of manual fixage!).
Collision detection really would benefit from a custom DSP solution. Just haven't had the time to try. Not even sure the current code is worth converting as it is - it has some fundamental bugs.
Regardless, I'll remove any remaining FPU from camera & frustum setup since its not needed and will let the rasterizer be used standalone without FPU and no game-side stuff attached.
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Topic
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Posted by
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Date
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F030 Quake project
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dml
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Jun,16.2015-14:59
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Re: F030 Quake project
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gwEm/PHF
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Jun,16.2015-18:07
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Re: F030 Quake project
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ggn
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Jun,16.2015-18:13
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Re: F030 Quake project
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Beetle
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Jun,16.2015-18:38
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Re: F030 Quake project
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s_t_s
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Jun,16.2015-19:33
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Re: F030 Quake project
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Paranoid / pdx
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Jun,16.2015-21:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:57
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Re: F030 Quake project
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PeylOW
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Jun,16.2015-21:18
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Re: F030 Quake project
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dml
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Jun,16.2015-22:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:49
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Re: F030 Quake project
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Laurent / Thadoss
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Jun,17.2015-00:33
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Re: F030 Quake project
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Splash/S1
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Jun,17.2015-00:47
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Re: F030 Quake project
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Ray
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Jun,22.2015-09:38
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Re: F030 Quake project
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dml
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Jun,22.2015-10:22
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Re: F030 Quake project
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dml
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Jun,22.2015-10:18
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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