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Atari demoscene BBS
F030 Quake project |
Posted by: dml
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Jun,16.2015-14:59
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Hi,
After a lot of messing around, bugfixing and additions (!) I have released a working interim build of the the Quake-derivative engine project for F030.
https://www.dropbox.com/s/pkcfrsje7lvpmbq/qtestpublic.zip?dl=0
It currently requires a 16MHz Falcon030 with 14MB & 68882. Or Hatari. It should work on RGB or VGA. It will *not* run yet on 060 so you'll have to 'switch down' if you're a CTxx user. Make sure you have most of your ram free. Don't run from MiNT :-)
To run it, enter *one* of the 3 map names on the commandline. Reboot to exit ;-P
fatal1
ikdm9
ikdm4
Aim with mouse, drive with arrows, fly/climb with RMB.
I'm hoping to get something working on 4MB without FPU, but that will take a bit more work...
That's all for now. Hopefully it will work for you.
dml
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Posted by
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Date
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F030 Quake project
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dml
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Jun,16.2015-14:59
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Re: F030 Quake project
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gwEm/PHF
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Jun,16.2015-18:07
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Re: F030 Quake project
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ggn
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Jun,16.2015-18:13
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Re: F030 Quake project
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Beetle
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Jun,16.2015-18:38
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Re: F030 Quake project
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s_t_s
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Jun,16.2015-19:33
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Re: F030 Quake project
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Paranoid / pdx
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Jun,16.2015-21:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:57
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Re: F030 Quake project
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PeylOW
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Jun,16.2015-21:18
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Re: F030 Quake project
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dml
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Jun,16.2015-22:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:49
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Re: F030 Quake project
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Laurent / Thadoss
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Jun,17.2015-00:33
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Re: F030 Quake project
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Splash/S1
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Jun,17.2015-00:47
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Re: F030 Quake project
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Ray
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Jun,22.2015-09:38
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Re: F030 Quake project
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dml
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Jun,22.2015-10:22
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Re: F030 Quake project
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dml
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Jun,22.2015-10:18
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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