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Atari demoscene BBS
Re: F030 Quake project |
Posted by: Paranoid / pdx
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Jun,16.2015-21:02
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This is insane ... I can't believe you managed to make an (almost) standard
Falcon render and clip this amount of polygons at this speed with (almost)
no display errors in this resolution...
Incredibly impressive ...
(by the way, there are a few files in your archive that have filenames longer
than 8+3. They are in the "PLAYERS" folder and obviously not really needed
but potentially cause CRC-errors when unpacking them).
A completely stunned Paranoid / Paradox
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[All messages in this thread] [Start new thread]
Topic
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Posted by
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Date
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F030 Quake project
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dml
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Jun,16.2015-14:59
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Re: F030 Quake project
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gwEm/PHF
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Jun,16.2015-18:07
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Re: F030 Quake project
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ggn
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Jun,16.2015-18:13
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Re: F030 Quake project
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Beetle
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Jun,16.2015-18:38
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Re: F030 Quake project
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s_t_s
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Jun,16.2015-19:33
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Re: F030 Quake project
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Paranoid / pdx
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Jun,16.2015-21:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:57
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Re: F030 Quake project
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PeylOW
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Jun,16.2015-21:18
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Re: F030 Quake project
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dml
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Jun,16.2015-22:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:49
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Re: F030 Quake project
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Laurent / Thadoss
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Jun,17.2015-00:33
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Re: F030 Quake project
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Splash/S1
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Jun,17.2015-00:47
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Re: F030 Quake project
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Ray
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Jun,22.2015-09:38
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Re: F030 Quake project
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dml
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Jun,22.2015-10:22
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Re: F030 Quake project
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dml
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Jun,22.2015-10:18
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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