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Atari demoscene BBS
Re: F030 Quake project |
Posted by: dml
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Jun,16.2015-21:57
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Thanks! :)
Yes you're right - I thought about picking through and removing the unneeded files but the game layer is ticking along and does load one or two models, even if they are not drawn, and it causes worse errors if I delete the wrong file. It was late, and rather than risk screwing up the release I just kept the whole folder :)
The 8.3 name-hash thing is a workaround which isn't ideal either - PAK/ZIP vfs files from the original games would work fine but loose map files could do with something better. OTOH if its being used for some other purpose (F030 game, demo, whatever) I guess new files would be created 8.3 anyway so no problem...
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Topic
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Posted by
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Date
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F030 Quake project
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dml
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Jun,16.2015-14:59
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Re: F030 Quake project
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gwEm/PHF
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Jun,16.2015-18:07
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Re: F030 Quake project
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ggn
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Jun,16.2015-18:13
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Re: F030 Quake project
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Beetle
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Jun,16.2015-18:38
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Re: F030 Quake project
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s_t_s
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Jun,16.2015-19:33
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Re: F030 Quake project
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Paranoid / pdx
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Jun,16.2015-21:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:57
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Re: F030 Quake project
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PeylOW
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Jun,16.2015-21:18
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Re: F030 Quake project
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dml
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Jun,16.2015-22:02
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Re: F030 Quake project
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dml
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Jun,16.2015-21:49
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Re: F030 Quake project
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Laurent / Thadoss
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Jun,17.2015-00:33
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Re: F030 Quake project
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Splash/S1
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Jun,17.2015-00:47
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Re: F030 Quake project
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Ray
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Jun,22.2015-09:38
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Re: F030 Quake project
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dml
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Jun,22.2015-10:22
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Re: F030 Quake project
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dml
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Jun,22.2015-10:18
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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