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Atari demoscene BBS
Re: Doom floor texturing |
Posted by: ggn
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Jan,22.2013-16:42
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BTW, why an auto folder patch for the MMU stuff?
When we (D-Bug) developed our loading system for games (ULS), we would relocate the system MMU table at an address that's not overwritten by games. So, while the game is running, the relocated table is fed to the cpu, and when the system is used, the system's mmu is brought back into action.
All nice and tidy :).
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[All messages in this thread] [Start new thread]
Topic
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Posted by
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Date
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Doom floor texturing
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dml
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Jan,21.2013-18:47
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Re: Doom floor texturing
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dml
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Jan,21.2013-18:48
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Re: Doom floor texturing
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dml
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Jan,21.2013-21:33
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Re: Doom floor texturing
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Defjam
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Jan,21.2013-21:44
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Re: Doom floor texturing
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dml
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Jan,21.2013-22:38
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Re: Doom floor texturing
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dml
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Jan,22.2013-10:48
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Re: Doom floor texturing
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mikro
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Jan,22.2013-11:03
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Re: Doom floor texturing
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dml
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Jan,22.2013-11:43
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Re: Doom floor texturing
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mikro
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Jan,22.2013-13:30
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Re: Doom floor texturing
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mikro
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Jan,22.2013-13:36
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Re: Doom floor texturing
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mikro
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Jan,22.2013-13:37
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Re: Doom floor texturing
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dml
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Jan,22.2013-15:18
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Re: Doom floor texturing
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mikro
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Jan,22.2013-16:22
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Re: Doom floor texturing
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dml
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Jan,23.2013-00:55
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Re: Doom floor texturing
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mikro
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Jan,23.2013-10:12
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Re: Doom floor texturing
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dml
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Jan,23.2013-13:00
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Re: Doom floor texturing
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Calimero
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Jan,24.2013-03:14
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Re: Doom floor texturing
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ggn
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Jan,22.2013-16:41
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Re: Doom floor texturing
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ggn
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Jan,22.2013-16:42
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Re: Doom floor texturing
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dml
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Jan,23.2013-01:07
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Re: Doom floor texturing
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dml
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Feb,03.2013-20:23
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Re: Doom floor texturing
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mikro
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Feb,03.2013-22:07
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Re: Doom floor texturing
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dml
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Jan,23.2013-18:01
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Re: Doom floor texturing
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mikro
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Jan,23.2013-23:39
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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