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Re: Doom floor texturing
Posted by: ggn Jan,22.2013-16:42 

BTW, why an auto folder patch for the MMU stuff?

When we (D-Bug) developed our loading system for games (ULS), we would relocate the system MMU table at an address that's not overwritten by games. So, while the game is running, the relocated table is fed to the cpu, and when the system is used, the system's mmu is brought back into action.

All nice and tidy :).








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Doom floor texturing dml Jan,21.2013-18:47
  Re: Doom floor texturing dml Jan,21.2013-18:48
    Re: Doom floor texturing dml Jan,21.2013-21:33
      Re: Doom floor texturing Defjam Jan,21.2013-21:44
        Re: Doom floor texturing dml Jan,21.2013-22:38
        Re: Doom floor texturing dml Jan,22.2013-10:48
      Re: Doom floor texturing mikro Jan,22.2013-11:03
        Re: Doom floor texturing dml Jan,22.2013-11:43
          Re: Doom floor texturing mikro Jan,22.2013-13:30
            Re: Doom floor texturing mikro Jan,22.2013-13:36
              Re: Doom floor texturing mikro Jan,22.2013-13:37
                Re: Doom floor texturing dml Jan,22.2013-15:18
                  Re: Doom floor texturing mikro Jan,22.2013-16:22
                    Re: Doom floor texturing dml Jan,23.2013-00:55
                      Re: Doom floor texturing mikro Jan,23.2013-10:12
                        Re: Doom floor texturing dml Jan,23.2013-13:00
                        Re: Doom floor texturing Calimero Jan,24.2013-03:14
                  Re: Doom floor texturing ggn Jan,22.2013-16:41
                  Re: Doom floor texturing ggn Jan,22.2013-16:42
                    Re: Doom floor texturing dml Jan,23.2013-01:07
            Re: Doom floor texturing dml Feb,03.2013-20:23
              Re: Doom floor texturing mikro Feb,03.2013-22:07
          Re: Doom floor texturing dml Jan,23.2013-18:01
            Re: Doom floor texturing mikro Jan,23.2013-23:39


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