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Re: Doom floor texturing
Posted by: mikro Jan,22.2013-13:30 

Yep, the DSP textures concept is really great. You can optimize it to death, leaving only a jump tree with lots of:

move.w (a0),(a1)+ ; a0 = $FFFFA206

on CPU side (the whole tree is in instruction cache, of course!). If you time it carefully, it can run even on 040+. Of course, Hatari developers are not very happy about such practices as it requires really 1:1 cycle timing emulation ;-)







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Topic Posted by  Date 
Doom floor texturing dml Jan,21.2013-18:47
  Re: Doom floor texturing dml Jan,21.2013-18:48
    Re: Doom floor texturing dml Jan,21.2013-21:33
      Re: Doom floor texturing Defjam Jan,21.2013-21:44
        Re: Doom floor texturing dml Jan,21.2013-22:38
        Re: Doom floor texturing dml Jan,22.2013-10:48
      Re: Doom floor texturing mikro Jan,22.2013-11:03
        Re: Doom floor texturing dml Jan,22.2013-11:43
          Re: Doom floor texturing mikro Jan,22.2013-13:30
            Re: Doom floor texturing mikro Jan,22.2013-13:36
              Re: Doom floor texturing mikro Jan,22.2013-13:37
                Re: Doom floor texturing dml Jan,22.2013-15:18
                  Re: Doom floor texturing mikro Jan,22.2013-16:22
                    Re: Doom floor texturing dml Jan,23.2013-00:55
                      Re: Doom floor texturing mikro Jan,23.2013-10:12
                        Re: Doom floor texturing dml Jan,23.2013-13:00
                        Re: Doom floor texturing Calimero Jan,24.2013-03:14
                  Re: Doom floor texturing ggn Jan,22.2013-16:41
                  Re: Doom floor texturing ggn Jan,22.2013-16:42
                    Re: Doom floor texturing dml Jan,23.2013-01:07
            Re: Doom floor texturing dml Feb,03.2013-20:23
              Re: Doom floor texturing mikro Feb,03.2013-22:07
          Re: Doom floor texturing dml Jan,23.2013-18:01
            Re: Doom floor texturing mikro Jan,23.2013-23:39


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