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Re: floats on 060
Posted by: dml Feb,04.2014-16:27 

Mikro,

What do the timings look like for float ops on 060, particularly add, multiply, divide, sqrt?

Internal complexity normally places the cost in this approx order:

mul - can be minimum time
add/sub - can be minimum time but often costs more than mul
div - usually cost per output bit
sqrt - for high precision, cost per bit (otherwise fast approx)

I'm interested to know if div/sqrt have a fixed cost and if they managed to get the cost scaled below the number of bits involved?









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Topic Posted by  Date 
floats on 060 deez Jan,31.2014-16:53
  Re: floats on 060 dml Jan,31.2014-16:59
    Re: floats on 060 deez Jan,31.2014-17:14
      Re: floats on 060 dml Jan,31.2014-17:35
        Re: floats on 060 dml Jan,31.2014-17:55
          Re: floats on 060 deez Feb,04.2014-14:07
  Re: floats on 060 Thomas / New Beat Feb,03.2014-09:27
    Re: floats on 060 mOdder Feb,03.2014-22:48
      Re: floats on 060 deez Feb,04.2014-15:00
    Re: floats on 060 deez Feb,04.2014-14:08
  Re: floats on 060 mikro Feb,04.2014-11:17
    Re: floats on 060 dml Feb,04.2014-16:27
      Re: floats on 060 sqward Feb,07.2014-02:53


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