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Atari coding BBS
Re: floats on 060 |
Posted by: dml
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Feb,04.2014-16:27
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Mikro,
What do the timings look like for float ops on 060, particularly add, multiply, divide, sqrt?
Internal complexity normally places the cost in this approx order:
mul - can be minimum time
add/sub - can be minimum time but often costs more than mul
div - usually cost per output bit
sqrt - for high precision, cost per bit (otherwise fast approx)
I'm interested to know if div/sqrt have a fixed cost and if they managed to get the cost scaled below the number of bits involved?
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Posted by
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Date
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floats on 060
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deez
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Jan,31.2014-16:53
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Re: floats on 060
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dml
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Jan,31.2014-16:59
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Re: floats on 060
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deez
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Jan,31.2014-17:14
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Re: floats on 060
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dml
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Jan,31.2014-17:35
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Re: floats on 060
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dml
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Jan,31.2014-17:55
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Re: floats on 060
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deez
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Feb,04.2014-14:07
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Re: floats on 060
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Thomas / New Beat
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Feb,03.2014-09:27
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Re: floats on 060
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mOdder
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Feb,03.2014-22:48
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Re: floats on 060
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deez
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Feb,04.2014-15:00
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Re: floats on 060
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deez
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Feb,04.2014-14:08
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Re: floats on 060
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mikro
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Feb,04.2014-11:17
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Re: floats on 060
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dml
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Feb,04.2014-16:27
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Re: floats on 060
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sqward
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Feb,07.2014-02:53
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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