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Atari coding BBS
Re: dot spheres |
Posted by: earx
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Jan,23.2006-10:27
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cool! my advice for ct60: don't use tables , but stick to the matrix/vector multiplies. the 060 is faster at a mul than a table look-up in most cases.
good luck! you can indeed use some function generators to try the result. but also tapping into the sdma buffer (recording from mic), is very simple and just a few xbios calls away.
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Posted by
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Date
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dot spheres
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jasn
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Jan,17.2006-03:07
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Re: dot spheres
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earx
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Jan,17.2006-11:18
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Re: dot spheres
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Leonard
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Jan,17.2006-14:57
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Re: dot spheres
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jasn
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Jan,20.2006-02:14
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Re: dot spheres
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Leonard
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Jan,20.2006-15:33
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Re: dot spheres
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earx
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Jan,20.2006-16:48
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Re: dot spheres
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jasn
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Jan,21.2006-02:29
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Re: dot spheres
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earx
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Jan,23.2006-10:27
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Re: dot spheres
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jasn
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Jan,22.2006-20:41
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Re: dot spheres
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CiH
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Jan,21.2006-16:12
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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