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 Atari coding BBS 
   
| Re: dot spheres |  
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Posted by: earx 
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Jan,20.2006-16:48 
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the question is: on what platform do you want to do this. if you consider a modern platform.. even a gameboy has got much more power than an ST.. and on the PC you could easily do a million dots around all 3 axii. the good news is.. on PC you don't actually need to know any 3d math for rotations/perspective.. your preferred 3d rendering pipeline/engine will do it for you..  
 
the trick will more be describing the sound->dot displacement mapping.. you could use each dotball 'slice' as a scope, displaying the soundwave.. the top of the ball would contain the latest scope values, and the lower the slice gets the older the scope values.. this way: a soundscape would appear to move along your ball.. i hope this is what you mean.. 
 
good luck.
  
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 [All messages in this thread]      [Start new thread]  
  
		
| 
Topic
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Posted by 
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Date 
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| 
dot spheres
 | 
jasn
 | 
Jan,17.2006-03:07
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| 
  Re: dot spheres
 | 
earx
 | 
Jan,17.2006-11:18
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| 
    Re: dot spheres
 | 
Leonard
 | 
Jan,17.2006-14:57
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| 
      Re: dot spheres
 | 
jasn
 | 
Jan,20.2006-02:14
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| 
        Re: dot spheres
 | 
Leonard
 | 
Jan,20.2006-15:33
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| 
        Re: dot spheres
 | 
earx
 | 
Jan,20.2006-16:48
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| 
          Re: dot spheres
 | 
jasn
 | 
Jan,21.2006-02:29
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| 
            Re: dot spheres
 | 
earx
 | 
Jan,23.2006-10:27
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| 
        Re: dot spheres
 | 
jasn
 | 
Jan,22.2006-20:41
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| 
  Re: dot spheres
 | 
CiH
 | 
Jan,21.2006-16:12
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