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Re: dot spheres
Posted by: earx Jan,20.2006-16:48 

the question is: on what platform do you want to do this. if you consider a modern platform.. even a gameboy has got much more power than an ST.. and on the PC you could easily do a million dots around all 3 axii. the good news is.. on PC you don't actually need to know any 3d math for rotations/perspective.. your preferred 3d rendering pipeline/engine will do it for you..

the trick will more be describing the sound->dot displacement mapping.. you could use each dotball 'slice' as a scope, displaying the soundwave.. the top of the ball would contain the latest scope values, and the lower the slice gets the older the scope values.. this way: a soundscape would appear to move along your ball.. i hope this is what you mean..

good luck.







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Topic Posted by  Date 
dot spheres jasn Jan,17.2006-03:07
  Re: dot spheres earx Jan,17.2006-11:18
    Re: dot spheres Leonard Jan,17.2006-14:57
      Re: dot spheres jasn Jan,20.2006-02:14
        Re: dot spheres Leonard Jan,20.2006-15:33
        Re: dot spheres earx Jan,20.2006-16:48
          Re: dot spheres jasn Jan,21.2006-02:29
            Re: dot spheres earx Jan,23.2006-10:27
        Re: dot spheres jasn Jan,22.2006-20:41
  Re: dot spheres CiH Jan,21.2006-16:12


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