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Re: Quake 1.03
Posted by: mikro Aug,09.2011-09:35 

Yes, that is what I'm saying. I have made it behave in a more 'proper' way, i.e. I use the TOS API call for setting the screen resolution. Version 1.02 uses direct Videl HW access what makes Nemesis/Phantom etc unhappy and/or screen pixels to look very non-squared on RGB.

I can use the TOS API call also for setting the palette but I can't do that for screen address change because it's not possible for triple buffered rendering. Probably I can provide an 'alternate' build with direct Videl access but I wouldn't call this as "CTPCI support", more like "CTPCI bypass" :)







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Topic Posted by  Date 
Quake 1.03 mikro Jul,20.2011-21:57
  Re: Quake 1.03 CiH Jul,21.2011-00:23
    Re: Quake 1.03 grey Jul,21.2011-13:10
  Re: Quake 1.03 jury Jul,21.2011-17:54
    Re: Quake 1.03 mac-falcon Jul,29.2011-09:34
  Re: Quake 1.03 Ektus Aug,07.2011-09:29
    Re: Quake 1.03 as... Aug,08.2011-09:47
    Re: Quake 1.03 mikro Aug,08.2011-11:02
      Re: Quake 1.03 Ektus Aug,08.2011-19:26
        Re: Quake 1.03 mikro Aug,09.2011-09:35
          Re: Quake 1.03 Ektus Aug,09.2011-21:26
            Re: Quake 1.03 PeP Aug,10.2011-07:57
              Re: Quake 1.03 saulot Aug,10.2011-15:34
                Re: Quake 1.03 PeP Aug,10.2011-23:36
                  Re: Quake 1.03 PeP Aug,10.2011-23:47
    Re: Quake 1.03 saulot Aug,08.2011-14:46


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