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Quake 1.03
Posted by: mikro Jul,20.2011-21:57 

Hi guys,

I guess it makes no sense to prolong it so here it is: I'm proud to present you the Quake with the network support, oleeee! :)

After 5 (!) years of making excuses why I can't look into that I finally did it and implemented the network support within a week :)

So, what you can expect... fully playable Quake over a LAN and/or Internet regardless the platform (Windows, Linux, FreeMiNT, Aranym, whatever) -- everything works like a charm! I copy & pasted some code from TyrQuake project (http://disenchant.net/engine.html), the original networking code wasn't very nice. That also means I recommend to play against TyrQuake builds and not the original (but it should work, though).

I welcome any feedback, bug reports (esp. on CT60 vs CT60 combats!) etc ....

http://mikro.atari.org

P.S.: This is *not* a QuakeWorld client. I have an intention to work on these (better said, to use TyrQuake code base as it unifies Quake and QW sources) but currently I'm lazy (again!) so it might take some time (but I have done something yet).







[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Quake 1.03 mikro Jul,20.2011-21:57
  Re: Quake 1.03 CiH Jul,21.2011-00:23
    Re: Quake 1.03 grey Jul,21.2011-13:10
  Re: Quake 1.03 jury Jul,21.2011-17:54
    Re: Quake 1.03 mac-falcon Jul,29.2011-09:34
  Re: Quake 1.03 Ektus Aug,07.2011-09:29
    Re: Quake 1.03 as... Aug,08.2011-09:47
    Re: Quake 1.03 mikro Aug,08.2011-11:02
      Re: Quake 1.03 Ektus Aug,08.2011-19:26
        Re: Quake 1.03 mikro Aug,09.2011-09:35
          Re: Quake 1.03 Ektus Aug,09.2011-21:26
            Re: Quake 1.03 PeP Aug,10.2011-07:57
              Re: Quake 1.03 saulot Aug,10.2011-15:34
                Re: Quake 1.03 PeP Aug,10.2011-23:36
                  Re: Quake 1.03 PeP Aug,10.2011-23:47
    Re: Quake 1.03 saulot Aug,08.2011-14:46


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