Other BBSes »
| |
|
|
|
CT60 and related things BBS
Re: ScummVM Build from 3/6/06 |
Posted by: KeithS
|
Mar,13.2006-21:58
|
I was able to build the entire package of ScummVM with Zorro's GCC 3.3.6. Took a while since I kept having the malloc problem in Mint. Larger executable, don't see any other real difference, except that GCC3 will compiler the scaler code, which is most likely useless to us currently.
Turning off AdLib Emulation helps the emu greatly. Seems to run at 100% speed (most of the time) in Indy 4 PC Talkie, and the voices still work nicely. Full Throttle would not run, and the only other game I got a chance to try was Beneath a Steel Sky which ran but horribly slow.
Midi does not work, and that is because, I think, in FreeMint, /dev/midi is a serial device for consoles, and not handled as if it is a sequencer. At least, that is what I could dig up. I tried an older xdd called midx, which crashed under the latest kernels (illegal operation), and produces no sound under a 1.15.12 (I think) kernel. As far as I know, midi data is just passed off to the appropriate device, in Linux that is /dev/sequencer, FreeMint should be able to handle this, need to poke the MintList and see if I can get any help there.
I'm working on getting games together on the Falcon for more testing, although, it is slow going since I have no DVD access on it (Have the DVD drive, just no driver to use with it yet I think, still working on that though).
On a side note, I got the Sega Genesis emulator DGen compiled, and it runs (or maybe crawl is the appropriate word). I think I was doing less than 1 frame/second. The killer is emulating 2 CPUs, but I was just curious to know if it would work at all...
|
[All messages in this thread] [Start new thread]
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|