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CT60 and related things BBS
Re: ScummVM Build from 3/6/06 |
Posted by: KeithS
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Mar,09.2006-22:22
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> Mr Scroggins, It's been a while...
Yeah, unfortunately. I moved, and it took a decent while to get everything setup. I actually moved into my new place this past October, just never had the time to reconfigure my Falcon and get it working on the new broadband, had to punch holes in a firewall, etc etc. Now I can compile on it from work, like I did in the past, good times!
> Out of interest, what version of GCC did you use?
GCC 2.95.3. I have Zorro's 3.3.6 installed, but there would be occasional bus errors, which would kill my Falcon, and, working remotely, did me no good as my progress would cease for the day. Zorro's GCC3 was able to build the graphics scaler code, which killed GCC 2.95. Memory utilization for building those files was well over 50 megs when building.
I built the executable with both Binutils 2.16 from Mark, and the original 2.13 we have been using, and there was no real difference (exact same size if I remember correctly), not sure which one I shared.
As far as game testing, I'm trying to get a copy of the FM Towns CD of any game with audio saved as Wavs.
To be honest, out of the box, ScummVM 0.8.2 and most likely the CVS, will (should) compile with:
./configure --disable-mt32emu --disable-hq-scalers --disable-scalers
It will figure out SDL backend and Unix like system on its own. I tried to see if optimizing for 68020+ CPUs made any difference to the code, or how it runs, and it does not. Actually, the AdLib emulation is worse (more static) with -m68020-60.
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