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Atari coding BBS
Re: 200Hz SNDH-replay using TimerC |
Posted by: Splash/S1
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May,31.2015-19:21
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Thanks for the info guys. The move.l solution is the most elegant as it generates an indivisible cycle on a 68030 point of view. Masking bits 6 & 7 in reg 7 can't hurt too. If the TOS masks the interrupts when accessing the YM and if you do so when you access the YM with two move.w instead of one move.l, then it seems that everything should be ok to play safely SID voices and Syncbuzzer in GEM backgound.
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Topic
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Posted by
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Date
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200Hz SNDH-replay using TimerC
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Sdw
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May,21.2015-15:31
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Re: 200Hz SNDH-replay using TimerC
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gwEm/PHF
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May,21.2015-16:00
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Re: 200Hz SNDH-replay using TimerC
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Sdw
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May,21.2015-16:16
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Re: 200Hz SNDH-replay using TimerC
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evil
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May,21.2015-18:40
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Re: 200Hz SNDH-replay using TimerC
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Sdw
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May,27.2015-16:39
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Re: 200Hz SNDH-replay using TimerC
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evil
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May,27.2015-17:52
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Re: 200Hz SNDH-replay using TimerC
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Sdw
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May,27.2015-23:58
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Re: 200Hz SNDH-replay using TimerC
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gwEm/PHF
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May,28.2015-16:42
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Re: 200Hz SNDH-replay using TimerC
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evil
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May,28.2015-17:16
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Re: 200Hz SNDH-replay using TimerC
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Splash/S1
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May,29.2015-00:58
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Re: 200Hz SNDH-replay using TimerC
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evil
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May,29.2015-11:56
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Re: 200Hz SNDH-replay using TimerC
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gwEm/PHF
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May,29.2015-15:13
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Re: 200Hz SNDH-replay using TimerC
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Splash/S1
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May,31.2015-19:21
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Re: 200Hz SNDH-replay using TimerC
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Sdw
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May,31.2015-21:49
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Re: 200Hz SNDH-replay using TimerC
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insane
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Jun,07.2016-10:08
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Re: 200Hz SNDH-replay using TimerC
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insane
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Jun,07.2016-10:29
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Re: 200Hz SNDH-replay using TimerC
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Splash/Sector One
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Jun,30.2016-18:30
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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