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Atari coding BBS
Re: bitplane blurs |
Posted by: Bod/STAX
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Sep,23.2013-10:12
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If the blur only applies to three planes then the lsl.w #4,d0 would be correct and the movem should be movem.l (a0),d0-d3 - for 8 colours.
Unless you're storing the whole palette for each frame then, as ggn said the shift should be lsl.w #5,d0
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