|
Atari coding BBS
Re: bitplane blurs |
Posted by: ggn
|
Sep,23.2013-08:23
|
lsl.w #4,d0 ;x16
...
movem.l (a0),d0-d7
movem.l d0-d7,$ffff8240
your offset is x16, but you load 4*8=32 bytes to shove to the palette registers. Are you sure that it shouldn't be a lsl.w #5,d0?
|
[All messages in this thread] [Start new thread]
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|