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Atari coding BBS
sndh and 060 |
Posted by: mikro
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Jan,30.2013-14:42
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Hi,
I'm wondering, how it's officially with 060 support to SNDH? I mean, when I take this: http://sndplayer.atari.org/files/snd14src.zip or this: http://sndh.atari.org/files/krap14.zip it *seems* to work but the music is in my opinion sometimes not 100% all right.
Especially when I see in the Ozk's source code special handling for 000 and 030 stack frames, it makes me think what exactly is happening on 060 there... :) Krap14 seems to be cleaner but on the other hand, it uses Timer C only and the music replay is of course the same.
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Topic
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Posted by
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Date
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sndh and 060
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mikro
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Jan,30.2013-14:42
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Re: sndh and 060
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rianata
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Jan,30.2013-14:52
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Re: sndh and 060
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calimero
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Jan,30.2013-20:28
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Re: sndh and 060
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evil
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Jan,30.2013-21:10
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Re: sndh and 060
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ggn
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Jan,30.2013-22:38
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Re: sndh and 060
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sqward
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Jan,30.2013-23:08
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Re: sndh and 060
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mikro
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Jan,31.2013-00:15
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Re: sndh and 060
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gwEm/PHF
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Jan,31.2013-14:19
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Re: sndh and 060
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grazey/PHF
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Jan,31.2013-21:15
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Re: sndh and 060
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AdamK
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Feb,01.2013-10:07
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Re: sndh and 060
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rianata
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Feb,01.2013-14:27
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Re: sndh and 060
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evil
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Feb,01.2013-17:50
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Re: sndh and 060
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rianata
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Feb,01.2013-18:38
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Re: sndh and 060
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rianata
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Feb,01.2013-18:51
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Re: sndh and 060
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rianata
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Feb,01.2013-19:59
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Re: sndh and 060
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evil
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Feb,01.2013-23:46
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Re: sndh and 060
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mikro
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Feb,02.2013-12:57
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Re: sndh and 060
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evil
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Feb,02.2013-20:54
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Re: sndh and 060
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mikro
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Feb,02.2013-21:43
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Re: sndh and 060
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evil
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Feb,02.2013-23:46
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Re: sndh and 060
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mikro
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Feb,03.2013-01:18
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Re: sndh and 060
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AtFaCT
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Feb,03.2013-20:34
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Re: sndh and 060
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grazey/PHF
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Feb,04.2013-21:32
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Re: sndh and 060
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AtFaCT
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Feb,07.2013-20:22
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Re: sndh and 060
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grazey/PHF
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Feb,10.2013-22:26
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Re: sndh and 060
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Mr.Styckx
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Feb,01.2013-23:51
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Re: sndh and 060
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mikro
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Feb,02.2013-13:00
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Re: sndh and 060
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Mr.Styckx
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Feb,10.2013-23:50
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Re: sndh and 060
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grazey/PHF
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Feb,11.2013-17:20
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Re: sndh and 060
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Mr.Styckx
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Feb,11.2013-18:31
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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