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Atari coding BBS
Re: Another STE question |
Posted by: Bod/STAX
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May,16.2012-21:30
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Yes I am using both muls Dx,Dx and movem.l as the smaller sprites are done with software routines.
I've been thinking that this could be the part of the problem too as the more objects onscreen the more the interupts become unstable.
ATM the first timer b interrupt that points the screen to the status gfx (sing the video counter), sets the correct palette is and makes sure the linewidth and skew offset are both 0 (the status display is a normal screenline in width) is perfectly stable using the code you posted Evil. The second timer b that opens the lower border is unstable and seems to wait one line too many when trying to open the border when things get really busy.
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Topic
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Posted by
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Date
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Another STE question
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Bod/STAX
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May,10.2012-20:28
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Re: Another STE question
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RA/pdx
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May,11.2012-11:56
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Re: Another STE question
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Bod/STAX
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May,11.2012-13:06
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Re: Another STE question
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Cyprian
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May,11.2012-13:17
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Re: Another STE question
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RA/pdx
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May,11.2012-21:04
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Re: Another STE question
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Bod/STAX
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May,12.2012-12:41
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Re: Another STE question
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evil
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May,12.2012-14:45
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Re: Another STE question
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Bod/STAX
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May,12.2012-17:56
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Re: Another STE question
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evil
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May,12.2012-18:24
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Re: Another STE question
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Bod/STAX
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May,12.2012-21:20
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Re: Another STE question
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evil
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May,13.2012-13:17
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Re: Another STE question
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Frank b
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May,14.2012-20:16
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Re: Another STE question
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Cyprian
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May,13.2012-18:22
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Re: Another STE question
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Patrice Mandin
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May,13.2012-14:38
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Re: Another STE question
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Bod/STAX
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May,15.2012-11:15
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Re: Another STE question
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evil
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May,16.2012-09:17
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Re: Another STE question
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Bod/STAX
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May,16.2012-21:30
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Re: Another STE question
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evil
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May,16.2012-22:40
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Re: Another STE question
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Bod/STAX
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May,17.2012-01:10
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Re: Another STE question
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Klaz
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May,17.2012-14:08
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Re: Another STE question
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Bod/STAX
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May,17.2012-21:35
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Re: Another STE question
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dan/pdx
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May,18.2012-16:03
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Re: Another STE question
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Bod/STAX
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May,18.2012-20:24
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Re: Another STE question
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Bod/STAX
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May,19.2012-16:21
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