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DSP coding
Posted by: dml Sep,12.2016-23:55 

Hi,

I think Anima did a fairly good intro on the cross-tools needed for DSP coding, somewhere on AtariForum. I should still have a copy of the Motorola assembler suite to go with that. That is the same one I have always used anyway (first the TOS version provided by Atari, and later the cross version from the Motorola Suite56 package - same tool).

here it is: http://www.atari-forum.com/viewtopic.php?f=16&t=23817

So that's a decent place to start some experiments.

Mikro also made a debug-simulator called Cute56 which is worth playing with because you can trace code interactively and plot results direct to a kind of framebuffer. It's also worth learning the Hatari debug console because it has a powerful DSP debugger & profiler built into it.


I thought about doing a DSP intro tutorial of some sort but not had much time for it yet. I did start a more advanced coding guide last year but it's not finished. Meantime you can always contact me for specifics if you like.

Cheers








[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
5 instr mapper MKM/Lamers Sep,09.2016-21:40
  Re: 5 instr mapper mikro Sep,12.2016-04:41
  Re: 5 instr mapper mikro Sep,12.2016-05:18
    Re: 5 instr mapper MKM/Lamers Sep,12.2016-08:48
      Re: 5 instr mapper dml Sep,12.2016-11:41
        Re: 5 instr mapper MKM/Lamers Sep,12.2016-13:08
          DSP coding dml Sep,12.2016-23:55
            Re: DSP coding mikro Sep,13.2016-00:44
              Re: DSP coding MKM/Lamers Sep,13.2016-09:19


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