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Atari demoscene BBS
| Gauntlet thrown down? |
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Posted by: CiH
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Feb,28.2007-19:52
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From the Pouet 'Amiga 500, New blitter c2p routine implemented' thread.
"I found out I can precalc the last two divses pr poligon, but it will cost memory... my mapper only has 8:8 presition and txtures jump, due to the self modified code. But hey its really smooth on the Mc68000!!
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Since Each effect in my intro will require wast amount of memory, maybe I go for a demo instead. :D
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And one more thing.. Atari STE coders:
The amiga has the copper, multitasking blitter and the 5th bitplane. It will be difficult to beat the speed of my production.
He-He."
Sounds like a challenge here!
Comments from the more technically literate of us awaited with interest..
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Topic
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Posted by
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Date
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Gauntlet thrown down?
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CiH
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Feb,28.2007-19:52
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Re: Gauntlet thrown down?
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Carbon
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Mar,01.2007-14:28
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Re: Gauntlet thrown down?
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Paranoid / Paradox
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Mar,01.2007-21:45
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Re: Gauntlet thrown down?
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ggn
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Mar,02.2007-00:40
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Re: Gauntlet thrown down?
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tobe
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Mar,02.2007-14:18
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Re: Gauntlet thrown down?
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Peter
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Mar,02.2007-15:59
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Re: Gauntlet thrown down?
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ggn
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Mar,02.2007-18:59
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Re: Gauntlet thrown down?
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evil
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Mar,02.2007-21:01
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Re: Gauntlet thrown down?
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tobe
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Mar,05.2007-11:15
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Re: Gauntlet thrown down?
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Kalms
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Mar,06.2007-00:37
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Re: Gauntlet thrown down?
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ggn
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Mar,07.2007-15:28
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Re: Gauntlet thrown down?
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Kalms
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Mar,08.2007-12:29
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Re: Gauntlet thrown down?
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calimero
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Mar,06.2007-00:37
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Don't have a code or forgot it? Fix it here.
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