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Re: Falcon: Double buffering using
Posted by: joska May,24.2020-16:34 

Thanks, setting the screen address the first thing in the VBL-handler solved the problem :)

I wanted to avoid hooking into vectors as much as possible, but due to various bugs and shortcomings in TOS this is simply not possible when making games.







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Topic Posted by  Date 
Falcon: Double buffering using joska May,20.2020-13:09
  Re: Falcon: Double buffering using joska May,20.2020-13:09
  Re: Falcon: Double buffering using evil May,20.2020-14:25
    Re: Falcon: Double buffering using joska May,20.2020-14:47
      Re: Falcon: Double buffering using evil May,20.2020-15:50
        Re: Falcon: Double buffering using tat May,20.2020-18:02
          Re: Falcon: Double buffering using evil May,21.2020-13:15
    Re: Falcon: Double buffering using joska May,24.2020-16:34
      Re: Falcon: Double buffering using mikro May,25.2020-08:33
        Re: Falcon: Double buffering using joska May,26.2020-10:30
        Re: Falcon: Double buffering using joska May,26.2020-21:28


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