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 Atari coding BBS 
   
| Re: Falcon: Double buffering using |  
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Posted by: joska 
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May,24.2020-16:34 
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Thanks, setting the screen address the first thing in the VBL-handler solved the problem :) 
 
I wanted to avoid hooking into vectors as much as possible, but due to various bugs and shortcomings in TOS this is simply not possible when making games.
  
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 [All messages in this thread]      [Start new thread]  
  
		
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Topic
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Posted by 
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Date 
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| 
Falcon: Double buffering using
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joska
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May,20.2020-13:09
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  Re: Falcon: Double buffering using
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joska
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May,20.2020-13:09
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  Re: Falcon: Double buffering using
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evil
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May,20.2020-14:25
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    Re: Falcon: Double buffering using
 | 
joska
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May,20.2020-14:47
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      Re: Falcon: Double buffering using
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evil
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May,20.2020-15:50
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        Re: Falcon: Double buffering using
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tat
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May,20.2020-18:02
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          Re: Falcon: Double buffering using
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evil
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May,21.2020-13:15
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    Re: Falcon: Double buffering using
 | 
joska
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May,24.2020-16:34
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      Re: Falcon: Double buffering using
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mikro
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May,25.2020-08:33
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        Re: Falcon: Double buffering using
 | 
joska
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May,26.2020-10:30
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| 
        Re: Falcon: Double buffering using
 | 
joska
 | 
May,26.2020-21:28
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