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Atari coding BBS
Re: Sprite Image Calculating |
Posted by: WayneKerr
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Feb,03.2013-00:29
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If I understand you correctly, what you want is simply another sinelist that is 90 degrees out of phase with the first one. That can be used to index/animate sprites which would appear to 'hang' from the sinelist (as if on a coathangar which sticks out 90deg from the original curve)?
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