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Re: Sprite Image Calculating
Posted by: WayneKerr Feb,03.2013-00:29 

If I understand you correctly, what you want is simply another sinelist that is 90 degrees out of phase with the first one. That can be used to index/animate sprites which would appear to 'hang' from the sinelist (as if on a coathangar which sticks out 90deg from the original curve)?








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Topic Posted by  Date 
Sprite Image Calculating Bod/STAX Feb,01.2013-20:15
  Re: Sprite Image Calculating WayneKerr Feb,03.2013-00:29
    Re: Sprite Image Calculating ggn Feb,04.2013-08:22
      Re: Sprite Image Calculating Bod/STAX Feb,04.2013-18:23


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