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Re: Little dspmod question
Posted by: ggn Oct,01.2012-21:43 

Agreed, it's simply a matter of changing the number of channels after the setup and setting their respective volumes to non-zero.

A couple of footnotes for my post:

a) The mod channels' volume is set to half of the maximum volume and the sfx channel is at maximum volume simply because I wanted to boost the sfx a little.
b) If you use a .wav file you'll get a bit of garbage sounds at the start of the sample, don't forget to use a audio program (like wavosaur or audacity) to export to raw!







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Topic Posted by  Date 
Little dspmod question Sallafranque/Thadoss Sep,30.2012-12:11
  Re: Little dspmod question ggn Oct,01.2012-08:55
    Re: Little dspmod question evil Oct,01.2012-16:18
      Re: Little dspmod question ggn Oct,01.2012-21:43
        Re: Little dspmod question Sallafranque/Thadoss Oct,02.2012-00:08
          Re: Little dspmod question Sallafranque/Thadoss Oct,03.2012-12:30
            Re: Little dspmod question Sallafranque/Thadoss Oct,03.2012-12:37
              Re: Little dspmod question ggn Oct,03.2012-17:13
                Re: Little dspmod question Sallafranque/Thadoss Oct,03.2012-18:03
                  Re: Little dspmod question ggn Oct,03.2012-22:22
                    Re: Little dspmod question Sallafranque/Thadoss Oct,03.2012-23:45


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