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Re: Blitter Bobs STe
Posted by: evil Jun,28.2012-00:12 

I wonder, could something like this be used instead?
If it works (untested) it should use up 12 cycles less, and only need one copy of the code.

timerb:
move.w $1c0.w,$ffff8240.w
addq.w #2,-4*.
rte

$1c0 have space for well enough 200 colours.
Unsure if -4 is the right offset there (would need to trial and error a bit).

The code did assemble with vasm for a quick verification, but would need to do a proper Atari test to be sure it would work :)

--
Anders Eriksson
ae@dhs.nu








[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Blitter Bobs STe Pete Jun,26.2012-06:51
  Re: Blitter Bobs STe ggn Jun,26.2012-13:00
    Re: Blitter Bobs STe ggn Jun,26.2012-13:52
    Re: Blitter Bobs STe Pete Jun,26.2012-14:02
    Re: Blitter Bobs STe Simon Sunnyboy / Paradize Jun,26.2012-17:21
      Re: Blitter Bobs STe Bod/STAX Jun,26.2012-19:57
        Re: Blitter Bobs STe Bod/STAX Jun,26.2012-19:59
          Re: Blitter Bobs STe Pete Jun,27.2012-03:25
            Re: Blitter Bobs STe RA/pdx Jun,27.2012-13:34
              Re: Blitter Bobs STe Defjam Jun,27.2012-21:24
                Re: Blitter Bobs STe evil Jun,28.2012-00:12
                  Re: Blitter Bobs STe RA/pdx Jun,28.2012-08:36
                    Re: Blitter Bobs STe evil Jun,28.2012-10:11
                      Re: Blitter Bobs STe RA/pdx Jun,28.2012-10:18
                        Re: Blitter Bobs STe Pete Jun,28.2012-13:25
                Re: Blitter Bobs STe ggn Jul,05.2012-08:37
                  Re: Blitter Bobs STe Grazey Jul,05.2012-08:45
                    Re: Blitter Bobs STe gwEm Jul,06.2012-11:13


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