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Atari coding BBS
Re: ouraud shading in Hallucinati |
Posted by: baah
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Mar,11.2012-12:55
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Made it on Archimedes by using linear error diffusion:
http://abrobecker.free.fr/demos/old3d.gif
But considering the Archie was much more powerfull than the Atari ST, it's possible that they were using French Realtime (ie a lookup table) like Defjam pointed out! ;p
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Topic
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Posted by
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Date
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ouraud shading in Hallucinati
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Cyprian
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Mar,09.2012-17:24
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Re: ouraud shading in Hallucinati
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Defjam
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Mar,09.2012-21:14
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Re: ouraud shading in Hallucinati
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PeP
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Mar,10.2012-17:39
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Re: ouraud shading in Hallucinati
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Bod/STAX
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Mar,10.2012-22:27
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Re: ouraud shading in Hallucinati
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Bod/STAX
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Mar,10.2012-22:28
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Re: ouraud shading in Hallucinati
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Cyprian
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Mar,11.2012-01:17
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Re: ouraud shading in Hallucinati
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Cyprian
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Mar,11.2012-01:35
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Re: ouraud shading in Hallucinati
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baah
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Mar,11.2012-12:55
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Re: ouraud shading in Hallucinati
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Bod/STAX
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Mar,11.2012-21:41
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Re: ouraud shading in Hallucinati
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Bod/STAX
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Mar,11.2012-22:31
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Re: ouraud shading in Hallucinati
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Cyprian
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Mar,12.2012-15:04
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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