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Re: Triangle clipping?
Posted by: parapete May,20.2005-21:26 

Another advantage of clipping against the frustum is that you can do your clipping in object space (by inverse transforming the frustum planes) which means that you don't have to transform/project vertices that aren't on the screen. No idea if that's helpful on this hardware though... :)







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Topic Posted by  Date 
Triangle clipping? Symmetry of TNG May,19.2005-13:09
  Re: Triangle clipping? deez May,19.2005-13:33
    Re: Triangle clipping? Symmetry May,19.2005-14:10
      Re: Triangle clipping? earx May,19.2005-14:35
      Re: Triangle clipping? mikro May,19.2005-14:50
      Re: Triangle clipping? deez May,19.2005-15:51
        Re: Triangle clipping? ray May,19.2005-17:07
          Re: Triangle clipping? Symmetry May,19.2005-19:05
            Re: Triangle clipping? sqward May,19.2005-23:19
              Re: Triangle clipping? earx May,20.2005-10:22
                Re: Triangle clipping? ray May,20.2005-11:41
                  Re: Triangle clipping? earx May,20.2005-12:13
                  Re: Triangle clipping? Symmetry May,24.2005-21:11
                Re: Triangle clipping? mikro May,20.2005-21:01
                  Re: Triangle clipping? earx May,21.2005-00:25
                Re: Triangle clipping? sqward May,21.2005-11:21
              Re: Triangle clipping? parapete May,20.2005-21:26
                Re: Triangle clipping? earx May,21.2005-00:43
                Re: Triangle clipping? sqward May,21.2005-11:17
                Re: Triangle clipping? Gizmo May,22.2005-18:09
                  Re: Triangle clipping? Symmetry of TNG May,24.2005-20:05


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