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Atari coding BBS
Re: Triangle clipping? |
Posted by: parapete
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May,20.2005-21:26
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Another advantage of clipping against the frustum is that you can do your clipping in object space (by inverse transforming the frustum planes) which means that you don't have to transform/project vertices that aren't on the screen. No idea if that's helpful on this hardware though... :)
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Topic
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Posted by
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Date
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Triangle clipping?
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Symmetry of TNG
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May,19.2005-13:09
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Re: Triangle clipping?
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deez
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May,19.2005-13:33
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Re: Triangle clipping?
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Symmetry
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May,19.2005-14:10
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Re: Triangle clipping?
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earx
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May,19.2005-14:35
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Re: Triangle clipping?
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mikro
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May,19.2005-14:50
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Re: Triangle clipping?
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deez
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May,19.2005-15:51
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Re: Triangle clipping?
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ray
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May,19.2005-17:07
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Re: Triangle clipping?
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Symmetry
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May,19.2005-19:05
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Re: Triangle clipping?
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sqward
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May,19.2005-23:19
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Re: Triangle clipping?
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earx
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May,20.2005-10:22
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Re: Triangle clipping?
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ray
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May,20.2005-11:41
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Re: Triangle clipping?
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earx
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May,20.2005-12:13
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Re: Triangle clipping?
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Symmetry
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May,24.2005-21:11
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Re: Triangle clipping?
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mikro
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May,20.2005-21:01
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Re: Triangle clipping?
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earx
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May,21.2005-00:25
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Re: Triangle clipping?
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sqward
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May,21.2005-11:21
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Re: Triangle clipping?
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parapete
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May,20.2005-21:26
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Re: Triangle clipping?
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earx
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May,21.2005-00:43
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Re: Triangle clipping?
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sqward
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May,21.2005-11:17
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Re: Triangle clipping?
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Gizmo
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May,22.2005-18:09
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Re: Triangle clipping?
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Symmetry of TNG
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May,24.2005-20:05
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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