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| Re: Triangle clipping? | 
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| Posted by: earx | May,19.2005-14:35 |  
| for my falcon DSP 3d engine i use SH, and i use DIV ;) it is integer precision, but internally i use 4 bit extra. i have poly filler with and without edgebuffers, and it works well for both.
 
 about speed:
 
 the most important thing is to avoid per triangle clip checks.. it's best to put objects in bounding boxes for that and check clipping per object. this way you also -per object- know what sides to clip. in this case the DIV doesn't slow down too much anymore.. ;)
 
 the source is included with the out demo: http://files.dhs.nu/files_demo/out.zip
 
 
 
 
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| Topic | Posted by | Date |  
| Triangle clipping? | Symmetry of TNG | May,19.2005-13:09 |  
| Re: Triangle clipping? | deez | May,19.2005-13:33 |  
| Re: Triangle clipping? | Symmetry | May,19.2005-14:10 |  
| Re: Triangle clipping? | earx | May,19.2005-14:35 |  
| Re: Triangle clipping? | mikro | May,19.2005-14:50 |  
| Re: Triangle clipping? | deez | May,19.2005-15:51 |  
| Re: Triangle clipping? | ray | May,19.2005-17:07 |  
| Re: Triangle clipping? | Symmetry | May,19.2005-19:05 |  
| Re: Triangle clipping? | sqward | May,19.2005-23:19 |  
| Re: Triangle clipping? | earx | May,20.2005-10:22 |  
| Re: Triangle clipping? | ray | May,20.2005-11:41 |  
| Re: Triangle clipping? | earx | May,20.2005-12:13 |  
| Re: Triangle clipping? | Symmetry | May,24.2005-21:11 |  
| Re: Triangle clipping? | mikro | May,20.2005-21:01 |  
| Re: Triangle clipping? | earx | May,21.2005-00:25 |  
| Re: Triangle clipping? | sqward | May,21.2005-11:21 |  
| Re: Triangle clipping? | parapete | May,20.2005-21:26 |  
| Re: Triangle clipping? | earx | May,21.2005-00:43 |  
| Re: Triangle clipping? | sqward | May,21.2005-11:17 |  
| Re: Triangle clipping? | Gizmo | May,22.2005-18:09 |  
| Re: Triangle clipping? | Symmetry of TNG | May,24.2005-20:05 |  
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