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Re: Triangle clipping?
Posted by: earx May,19.2005-14:35 

for my falcon DSP 3d engine i use SH, and i use DIV ;) it is integer precision, but internally i use 4 bit extra. i have poly filler with and without edgebuffers, and it works well for both.

about speed:

the most important thing is to avoid per triangle clip checks.. it's best to put objects in bounding boxes for that and check clipping per object. this way you also -per object- know what sides to clip. in this case the DIV doesn't slow down too much anymore.. ;)

the source is included with the out demo: http://files.dhs.nu/files_demo/out.zip









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Topic Posted by  Date 
Triangle clipping? Symmetry of TNG May,19.2005-13:09
  Re: Triangle clipping? deez May,19.2005-13:33
    Re: Triangle clipping? Symmetry May,19.2005-14:10
      Re: Triangle clipping? earx May,19.2005-14:35
      Re: Triangle clipping? mikro May,19.2005-14:50
      Re: Triangle clipping? deez May,19.2005-15:51
        Re: Triangle clipping? ray May,19.2005-17:07
          Re: Triangle clipping? Symmetry May,19.2005-19:05
            Re: Triangle clipping? sqward May,19.2005-23:19
              Re: Triangle clipping? earx May,20.2005-10:22
                Re: Triangle clipping? ray May,20.2005-11:41
                  Re: Triangle clipping? earx May,20.2005-12:13
                  Re: Triangle clipping? Symmetry May,24.2005-21:11
                Re: Triangle clipping? mikro May,20.2005-21:01
                  Re: Triangle clipping? earx May,21.2005-00:25
                Re: Triangle clipping? sqward May,21.2005-11:21
              Re: Triangle clipping? parapete May,20.2005-21:26
                Re: Triangle clipping? earx May,21.2005-00:43
                Re: Triangle clipping? sqward May,21.2005-11:17
                Re: Triangle clipping? Gizmo May,22.2005-18:09
                  Re: Triangle clipping? Symmetry of TNG May,24.2005-20:05


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