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Re: 4 pixel rasters
Posted by: Leonard Jun,13.2006-10:27 

Well read that excellent article, written by Ijor to help me clarify 68k prefetch behavior for SainT. His article helped me a lot.

To resume, there is some different "classes" of instruction. Almost all instructions do the "write back" stage before the "prefetch" stage.
But some (as add.w d0,(a0)) did "the write back" at the very end of instruction, so the write is very "close" to the following move write (which (the instruction) is entirely prefetched))
That's why you get a 4 pixels. But of course you can't link several 4 pixels stuff together because a) the move take 8cycles and b) the add takes more ! (12)








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Topic Posted by  Date 
4 pixel rasters ultra Jun,08.2006-00:40
  Re: 4 pixel rasters ultra Jun,08.2006-00:43
    Re: 4 pixel rasters evil Jun,08.2006-08:20
      Re: 4 pixel rasters ultra Jun,08.2006-08:45
        Re: 4 pixel rasters earx Jun,08.2006-08:55
          Re: 4 pixel rasters earx Jun,08.2006-08:56
            Re: 4 pixel rasters utlra Jun,08.2006-09:00
              Re: 4 pixel rasters ultra Jun,08.2006-10:17
                Re: 4 pixel rasters ultra Jun,08.2006-11:02
                  Re: 4 pixel rasters earx Jun,08.2006-11:20
                    Re: 4 pixel rasters ultra Jun,08.2006-11:37
                      Re: 4 pixel rasters earx Jun,08.2006-16:35
                Re: 4 pixel rasters Creature XL Jun,09.2006-09:31
                  Re: 4 pixel rasters ultra Jun,09.2006-10:17
                    Re: 4 pixel rasters ultra Jun,09.2006-10:36
                Re: 4 pixel rasters Leonard Jun,13.2006-10:27
                  Re: 4 pixel rasters alien st/cnx Jun,15.2006-18:34
                    Re: 4 pixel rasters Leonard Jun,19.2006-11:12
                      Re: 4 pixel rasters alien st/cnx Jun,21.2006-03:08
                        Re: 4 pixel rasters Leonard Jun,21.2006-17:26
                          Re: 4 pixel rasters evil Jun,21.2006-18:30
                        Re: 4 pixel rasters ggn/KUA Jun,22.2006-08:48


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