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Relating to Spec512/Sprites
Posted by: Bod/STAX Oct,03.2007-18:25 

This is in relation to the Spectrum 512/Sprites thread.

After several attempts to get sprites running over a 512 colour picture, I have succeeded to a point. Now the problem:

The idea I have is to take a 512 colour image, extract the RGB elements to .PI1 pictures then remove the colours 0-3 by setting them to a contrasting colour and remapping them in Degas. Surely if any pixles from 0-3 are not physically in the RGB pictures then they should not appear in the final Spectrum picture, but this is not the case, or am I missing something?

I know that Spectrum rearranges the image in a way to cope with the MOVE.L's an each line for the copying of the palettes and I have since discovered that it doesn't arrange the palettes in 'SHADE-ORDER' like with the RGB files.

I have also rewritten my Spectrum display code so that only colours 4-15 are copied 3 times a scanline and the sprites colours are set once on the VBL.

Any advice would be appreciated as I am convinced that it's possible to do this on the ST.







[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Relating to Spec512/Sprites Bod/STAX Oct,03.2007-18:25
  Re: Relating to Spec512/Sprites ggn Oct,03.2007-19:47
    Re: Relating to Spec512/Sprites Bod/STAX Oct,03.2007-20:55
      Re: Relating to Spec512/Sprites ggn Oct,04.2007-11:53
        Re: Relating to Spec512/Sprites Bod/STAX Oct,04.2007-15:18
          Re: Relating to Spec512/Sprites Mr.E Oct,20.2007-20:16
            Re: Relating to Spec512/Sprites Bod/STAX Oct,22.2007-13:01
              Re: Relating to Spec512/Sprites Mr.E Oct,22.2007-13:07
                Re: Relating to Spec512/Sprites Bod/STAX Oct,22.2007-20:05
                  Re: Relating to Spec512/Sprites Mr. E Oct,26.2007-17:53


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