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Intro compatibility
Posted by: Dbug Nov,08.2005-11:25 

Just a question about compatibility in the intro screen.

We (Creators) submited our intro screen in time for the deadline.

Anyway it seems that my code runs very slowly on accelarated falcons... because I'm using movep everywhere in the code for accessing bitplans efficently.

I could do a third codepath for 060 machines to avoid the movep emulation layer, but that means I have to submit a new version.

Does it seems acceptable that we use the two next week to make sure that the intro works on esoteric machines but still be in the competition ?

I mean well the current intro works fine on STF/STE/MSTE/Falcon/Steem. This has been tested. If one of the idea behind this megademo is to be as compatible than possible with everything, it is probably worthwhile to do that, no ?

Of course the screen itself would stay the same. No modification in bitmaps, texts or music.








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Intro compatibility Dbug Nov,08.2005-11:25
  Re: Intro compatibility evil Nov,08.2005-12:43
    Re: Intro compatibility Dbug Nov,08.2005-15:13


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