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Re: raycasting 3d
Posted by: earx May,20.2003-09:09 

that was probably peylow's article in ucm? raycasting is a technique for avoiding overdraw. it doesn't have much todo with the speed of the mapper rout.

i think nowadays other techniques are used to avoid overdraw in "true-3d" stuff. occlusion culling for instance. but don't ask me more. i don't know anything about it. better goto www.gamedev.net computer graphics forum for more info..








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raycasting 3d Ragstaff May,19.2003-16:30
  Re: raycasting 3d earx May,20.2003-09:09
    Re: raycasting 3d PeyloW May,20.2003-16:51


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