Dead Hackers Society
Other BBSes »
 
 
Demoscene   Coding   CT60   Buy/sell

Atari demoscene BBS
 
raycasting 3d
Posted by: Ragstaff May,19.2003-16:30 

I remember reading a couple of articles in one of the atari diskmags on bsp trees and raycasting. (Many apologies to sts, CiH or Grey for not knowing which one it was :-)
Raycaster engines were explained, but it was mainly in regard to wolf3d-type engines.
I was wondering if "true-3d", bare polygon engines (like hard drivin or flight sims) would be any faster if they employed raycasting, or is it primarily a technique for faster texture mapping?
Hope this question isn't too lame :-)
Thanks,
TomP







[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
raycasting 3d Ragstaff May,19.2003-16:30
  Re: raycasting 3d earx May,20.2003-09:09
    Re: raycasting 3d PeyloW May,20.2003-16:51


Reply to this message
Name:
Topic:
Anti-troll code:

Message:

What's the anti-troll code?
That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
© 1994-2025 Dead Hackers Society Contact: Anders Eriksson