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Re: musicmon 50hz help
Posted by: Orion_ Dec,04.2012-21:27 

Ok, my problem was that I was using a .sng file, where the replay routine needed a .mod file.
Now the song play at 50Hz, but since it use syncbuzzer, it needs some timer, and when we heavily use the blitter in some effect (holding the 68k bus for the blitter), the timer probably have a delayed call and the syncbuzzer effect is screwed up :/
Also, the initial vertical fullscreen effect of our demo simply kill the syncbuzzer for the rest of music.








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Topic Posted by  Date 
musicmon 50hz help cerror Dec,04.2012-00:04
  Re: musicmon 50hz help ggn Dec,04.2012-00:17
    Re: musicmon 50hz help 505 Dec,04.2012-00:41
      Re: musicmon 50hz help cerror Dec,04.2012-00:54
        Re: musicmon 50hz help cerror Dec,04.2012-01:03
    Re: musicmon 50hz help Orion_ Dec,04.2012-12:12
      Re: musicmon 50hz help ggn Dec,04.2012-12:36
        Re: musicmon 50hz help Orion_ Dec,04.2012-21:27
          Re: musicmon 50hz help Orion_ Dec,04.2012-21:29
      Re: musicmon 50hz help evil Dec,04.2012-22:15
        Re: musicmon 50hz help Orion_ Dec,04.2012-22:33


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