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Atari demoscene BBS
| Re: Pixeljoint |
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Posted by: evil
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Jun,03.2009-20:05
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Aheam.. thanks earx. Those envmaps are not too good but it's easy: 1. make a sphere primitive 2. texturemap it with the enviornment 3. put a bright spotlight from where the lightsource should be 4. render at highest quality
I've used NeoN for all eternity for this, but I'm sure Maya, Blender and so on will do a better job.
--
Anders Eriksson
ae@dhs.nu
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[All messages in this thread] [Start new thread]
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Topic
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Posted by
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Date
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Pixeljoint
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Zwf/Pdx
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May,31.2009-12:25
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Re: Pixeljoint
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havoc
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May,31.2009-12:40
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Re: Pixeljoint
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Zwf/Pdx
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May,31.2009-13:06
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Re: Pixeljoint
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havoc
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May,31.2009-17:04
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A chance for more artwork
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Zwf/Pdx
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Jun,01.2009-14:47
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Re: A chance for more artwork
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earx
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Jun,02.2009-11:13
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Re: Pixeljoint
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mikro
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May,31.2009-16:28
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Re: Pixeljoint
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earx
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Jun,02.2009-10:53
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Re: Pixeljoint
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evil
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Jun,03.2009-20:05
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Re: Pixeljoint
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Joe Iron
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Jun,02.2009-16:21
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Pixeldam
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RA/pdx
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Jun,03.2009-10:36
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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