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Re: Pixeljoint
Posted by: evil Jun,03.2009-20:05 

Aheam.. thanks earx. Those envmaps are not too good but it's easy: 1. make a sphere primitive 2. texturemap it with the enviornment 3. put a bright spotlight from where the lightsource should be 4. render at highest quality

I've used NeoN for all eternity for this, but I'm sure Maya, Blender and so on will do a better job.

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Anders Eriksson
ae@dhs.nu







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Topic Posted by  Date 
Pixeljoint Zwf/Pdx May,31.2009-12:25
  Re: Pixeljoint havoc May,31.2009-12:40
    Re: Pixeljoint Zwf/Pdx May,31.2009-13:06
      Re: Pixeljoint havoc May,31.2009-17:04
        A chance for more artwork Zwf/Pdx Jun,01.2009-14:47
          Re: A chance for more artwork earx Jun,02.2009-11:13
  Re: Pixeljoint mikro May,31.2009-16:28
    Re: Pixeljoint earx Jun,02.2009-10:53
      Re: Pixeljoint evil Jun,03.2009-20:05
  Re: Pixeljoint Joe Iron Jun,02.2009-16:21
    Pixeldam RA/pdx Jun,03.2009-10:36


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