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Re: CT060 Ports
Posted by: Peter Dec,28.2006-16:46 

One could speed it up by making some tradeoffs. If you don't need 100% accurate screen rendering, for example, you could skip the C2P. You'll lose rasters and full screen effects, but at least you gain some (fair amount of) speed.

In CaSTaway, I just tunneled YM accesses to the real hardware instead of just emulating it, and that could probably improve things a bit in Hatari too.. Every little bit counts.

-- Peter







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Topic Posted by  Date 
CT060 Ports <!-- kRadD / .tSCc. -- Dec,26.2006-13:57
  Re: CT060 Ports TTeclado Dec,28.2006-13:31
    Re: CT060 Ports thothy Dec,28.2006-13:44
      Re: CT060 Ports mikro Dec,28.2006-14:16
      Re: CT060 Ports Peter Dec,28.2006-16:46
        Re: CT060 Ports calimero Dec,29.2006-15:45
          Re: CT060 Ports Peter Dec,30.2006-00:12
    Re: CT060 Ports Peter Dec,28.2006-16:44
      Re: CT060 Ports vlg Dec,28.2006-17:53
        Re: CT060 Ports Grey / Mystic Bytes Dec,28.2006-23:15
          Re: CT060 Ports mikro Dec,29.2006-12:01
            Re: CT060 Ports Grey Dec,29.2006-12:21
              Re: CT060 Ports calimero Jan,03.2007-10:29


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