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Re: ScummVM 0.9.0 available 4
Posted by: KeithS Jul,03.2006-19:02 

Hello Mikro,

> - in both games it seems hicolour
> resolution is used? Aren't they 256
> colours only? it slows down a whole
> graphics output a LOT (esp. fading
> scenes)

Try starting scummvm with "-f -g normal" parameters and that should put you in 320x200 with 256 colors, if not, I need to look further.

> - in FOTAQ talks aren't working (music yes)

CD version, correct? I will test it to see what happens just to make sure they did not make any last minute code changes that broke it. I had talking working when I was testing about a week before release, some lag, but it worked.

> - on my ct60@85 MHz i can see delayed
> music very offen, it has nearly any
> effect if the scene is static or with
> lot of animations...

FoTAQ really pushes the limits as it currently is coded with the port of ScummVM, need to see if there is any way I can clean it up (optimizations) to give us a boost.

Did Beneath a Steel Sky perform better or OK? I tried it this morning and it froze on me :/

> ok, that's it, i want to congratulate
> you with this certainly not easy
> work, good luck!

Thank you. Most thanks should goto Patrice for his excellent work with SDL. :)







[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
ScummVM 0.9.0 available 4 MiNT KeithS Jun,26.2006-19:28
  Re: ScummVM 0.9.0 available 4 Gwile Jun,26.2006-22:18
  Re: ScummVM 0.9.0 available 4 Peter Jun,27.2006-07:30
  Re: ScummVM 0.9.0 Joe Iron Jun,27.2006-13:44
    Re: ScummVM 0.9.0 KeithS Jun,27.2006-20:01
      Re: ScummVM 0.9.0 Patrice Mandin Jun,27.2006-20:38
        Re: ScummVM 0.9.0 KeithS Jun,27.2006-21:35
  Re: ScummVM 0.9.0 available 4 M Sascha Jun,29.2006-12:40
    Re: ScummVM 0.9.0 available 4 KeithS Jul,03.2006-19:05
  Re: ScummVM 0.9.0 available 4 mikro Jun,29.2006-17:26
    Re: ScummVM 0.9.0 available 4 KeithS Jul,03.2006-19:02
      Re: ScummVM 0.9.0 available 4 mikro Jul,16.2006-22:02
        Re: ScummVM 0.9.0 available 4 KeithS Jul,17.2006-21:34


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