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Re: Texture U/V misunderstanding
Posted by: mikro Jan,27.2015-11:26 

> when I write move.l #$0001FFFF,d0 ; U = 1 V = -1
> I mean: U increment = 1/256 , V increment = -1/256
> so that would be something like: Uinc = 0,00390625, Vinc = -0,00390625

Ah so, I'm sorry. Well, the root of your troubles lies in the fact that you're forgetting that while your texture is working with unsigned numbers (0..1 or 0..255) you expect to have your slopes signed (-1..1 in 7.8 fixed point). So you can either "convert" your coordinates to -128..127 or to use the add.l / addx.b trick -- in that way the sign will be kept separated.







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Topic Posted by  Date 
Texture U/V misunderstanding Orion_ Jan,24.2015-17:41
  Re: Texture U/V misunderstanding ggn Jan,24.2015-21:43
    Re: Texture U/V misunderstanding Orion_ Jan,25.2015-18:07
      Re: Texture U/V misunderstanding ggn Jan,25.2015-20:51
  Re: Texture U/V misunderstanding mikro Jan,26.2015-10:05
    Re: Texture U/V misunderstanding Orion_ Jan,26.2015-15:47
      Re: Texture U/V misunderstanding Orion_ Jan,26.2015-17:54
      Re: Texture U/V misunderstanding mikro Jan,27.2015-11:26


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