|
Atari coding BBS
Re: Mapping question |
Posted by: p01
|
Jan,09.2015-13:46
|
FWIW, on Falcon I'd go for:
move.w (a1),(a2)+ ; a1 = texture, a2 = screen
adda.w (a0)+,a1 ; a0 = Texture offsets for the longest scanline
Actually Ray's fatmap describe it all and mentions partly unrolled loops fitting in the CPU cache.
http://s390174849.online.de/ray.tscc.de/fatmap.htm
|
[All messages in this thread] [Start new thread]
Topic
|
Posted by
|
Date
|
Mapping question
|
Laurent / Thadoss
|
May,08.2014-16:22
|
Re: Mapping question
|
dml
|
May,08.2014-19:04
|
Re: Mapping question
|
Laurent / Thadoss
|
May,08.2014-20:39
|
Re: Mapping question
|
dml
|
May,09.2014-00:27
|
Re: Mapping question
|
Laurent / Thadoss
|
May,08.2014-22:24
|
Re: Mapping question
|
Defjam
|
May,12.2014-16:57
|
Re: Mapping question
|
dml
|
May,13.2014-10:41
|
Re: Mapping question
|
p01
|
Jan,06.2015-00:01
|
Re: Mapping question
|
evil
|
Jan,06.2015-18:36
|
Re: Mapping question
|
Laurent / Thadoss
|
Jan,06.2015-21:58
|
Re: Mapping question
|
p01
|
Jan,06.2015-23:17
|
Re: Mapping question
|
p01
|
Jan,09.2015-13:46
|
Re: Mapping question
|
Orion_
|
Jan,09.2015-17:15
|
Re: Mapping question
|
Cyg
|
Jan,09.2015-23:34
|
Re: Mapping question
|
Patrice Mandin
|
May,13.2014-21:44
|
Re: Mapping question
|
Laurent / Thadoss
|
May,14.2014-22:08
|
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|