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Atari coding BBS
Re: Mapping question |
Posted by: p01
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Jan,06.2015-00:01
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well, we're talking about affine mapping, where the slope is constant for all the scanlines. Compute the slope once, baked into a code tower of move. b offset (a0),(a1)+ and jump at the right position to draw the number of pixels needed for the current scanline of the triangle and move on to the next one. Done
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Topic
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Posted by
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Date
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Mapping question
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Laurent / Thadoss
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May,08.2014-16:22
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Re: Mapping question
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dml
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May,08.2014-19:04
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Re: Mapping question
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Laurent / Thadoss
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May,08.2014-20:39
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Re: Mapping question
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dml
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May,09.2014-00:27
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Re: Mapping question
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Laurent / Thadoss
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May,08.2014-22:24
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Re: Mapping question
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Defjam
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May,12.2014-16:57
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Re: Mapping question
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dml
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May,13.2014-10:41
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Re: Mapping question
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p01
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Jan,06.2015-00:01
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Re: Mapping question
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evil
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Jan,06.2015-18:36
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Re: Mapping question
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Laurent / Thadoss
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Jan,06.2015-21:58
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Re: Mapping question
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p01
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Jan,06.2015-23:17
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Re: Mapping question
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p01
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Jan,09.2015-13:46
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Re: Mapping question
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Orion_
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Jan,09.2015-17:15
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Re: Mapping question
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Cyg
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Jan,09.2015-23:34
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Re: Mapping question
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Patrice Mandin
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May,13.2014-21:44
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Re: Mapping question
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Laurent / Thadoss
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May,14.2014-22:08
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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