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Atari coding BBS
Blitter skew register |
Posted by: Bod/STAX
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Aug,03.2013-11:20
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Is there a way of implimenting the blitter's skew register on the SOURCE rather than the target?
I am trying to write a cheap sprite clipping routine that requires pixel precise offsetting horizontally.
By this I mean I'm showing a window of an area of sprite and then offsetting this window by x pixels to the left horizontally making the sprite appear from the left, just like those old one-plane precalculated scroll routines (only in reverse).
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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