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Blitter skew register
Posted by: Bod/STAX Aug,03.2013-11:20 

Is there a way of implimenting the blitter's skew register on the SOURCE rather than the target?

I am trying to write a cheap sprite clipping routine that requires pixel precise offsetting horizontally.

By this I mean I'm showing a window of an area of sprite and then offsetting this window by x pixels to the left horizontally making the sprite appear from the left, just like those old one-plane precalculated scroll routines (only in reverse).







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Topic Posted by  Date 
Blitter skew register Bod/STAX Aug,03.2013-11:20
  Re: Blitter skew register ggn Aug,03.2013-19:09
    Re: Blitter skew register Bod/STAX Aug,03.2013-19:52
      Re: Blitter skew register Shalroth Aug,17.2013-16:48


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