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Atari coding BBS
Re: Multiple Drive Check |
Posted by: evil
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Oct,27.2012-22:18
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Just a little note; as he is loading the game from auto folder, there won't be any GEM stuff showing an error, he'll get that in d0 instead and deal with it himself.
Doing the game with two prg's; one HDD-version that loads from current folder and one floppy-version that loads from a: and b:. The floppy version could do something like:
1. try to load a:\file1.bin
2. if OK, rts back, else
3. try to load b:\file1.bin
4. if OK, rts back, else
5. put up a text saying insert disk xx in any drive and press space
6. force media change
7. goto 1
That would support b: without any fancy tricks, just keep two filenames for each file and try both.
You could also skip the press space part and do a loop that forces media change say every 20 vbl and check for the file on both drives. It would load the file instantly when the user insert the disk without the need of pressing a key.
And as ggn said; format the disk with fcopy or something like that, do not trust the emulators to make good empty disk images with random serial number, it has bitten me in the toe before.
--
Anders Eriksson
ae@dhs.nu
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[All messages in this thread] [Start new thread]
Topic
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Posted by
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Date
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Multiple Drive Check
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Bod/STAX
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Oct,26.2012-20:54
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Re: Multiple Drive Check
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AdamK
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Oct,26.2012-21:43
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Re: Multiple Drive Check
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defjam
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Oct,27.2012-08:09
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Re: Multiple Drive Check
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Bod/STAX
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Oct,27.2012-11:03
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Re: Multiple Drive Check
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Simon Sunnyboy / Paradize
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Oct,27.2012-12:06
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Re: Multiple Drive Check
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Bod/STAX
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Oct,27.2012-14:24
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Re: Multiple Drive Check
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ggn
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Oct,27.2012-18:11
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Re: Multiple Drive Check
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Bod/STAX
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Oct,27.2012-20:20
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Re: Multiple Drive Check
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ggn
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Oct,27.2012-21:46
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Re: Multiple Drive Check
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evil
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Oct,27.2012-22:18
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Re: Multiple Drive Check
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Bod/STAX
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Oct,28.2012-15:36
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