Dead Hackers Society
Other BBSes »
 
 
Demoscene  Coding  CT60  Buy/sell

Atari coding BBS
 
Re: Cause of Error
Posted by: ggn Jul,31.2012-21:19 

You either have some code that jumps to the OS or some trap is being called. Or perhaps some timer goes berserk.

IIRC you don't actually use the OS at all in your game, so I'd suggest before initialising your game to move #$2700,sr and point all vectors from $8 to $140 to an RTE. Also kill all interrupts for a good measure. If you absolutely have to use the OS then save all this stuff and restore it when you need it (of course, you'll have to initialise everything when the OS finished its job).








[All messages in this thread]    [Start new thread]

Topic Posted by  Date 
Cause of Error Bod/STAX Jul,31.2012-15:39
  Re: Cause of Error sqward Jul,31.2012-16:58
  Re: Cause of Error ggn Jul,31.2012-21:19
    Re: Cause of Error Bod/STAX Aug,01.2012-01:01
      Re: Cause of Error Bod/STAX Aug,01.2012-12:45
        Re: Cause of Error ggn Aug,02.2012-10:06
          Re: Cause of Error Bod/STAX Aug,02.2012-21:53
            Re: Cause of Error Defjam Aug,03.2012-15:31
              Re: Cause of Error spiny Aug,05.2012-11:57


Reply to this message
Name:
Topic:
Anti-troll code:

Message:

What's the anti-troll code?
That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
© 1994-2024 Dead Hackers Society Contact: Anders Eriksson