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Atari coding BBS
Re: Cause of Error |
Posted by: ggn
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Jul,31.2012-21:19
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You either have some code that jumps to the OS or some trap is being called. Or perhaps some timer goes berserk.
IIRC you don't actually use the OS at all in your game, so I'd suggest before initialising your game to move #$2700,sr and point all vectors from $8 to $140 to an RTE. Also kill all interrupts for a good measure. If you absolutely have to use the OS then save all this stuff and restore it when you need it (of course, you'll have to initialise everything when the OS finished its job).
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