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Atari coding BBS
Re: V. Riviere CrossCompiler help |
Posted by: evil
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May,13.2012-22:22
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I'd guess you have some optimizations enabled in gen. Eg, it translates some opcodes to a smaller/faster version. move.l #1,d0 -> moveq #1,d0 for example. You'd see a four byte difference just for that instruction optimization.
Me too had some issues with that when I started with synchronized coding and switched from gen to vasm - timings were off ! But after making sure both of them made no optimizations things went identical.
--
Anders Eriksson
ae@dhs.nu
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Topic
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Posted by
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Date
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V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-15:34
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Re: V. Riviere CrossCompiler help
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Patrice Mandin
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May,13.2012-16:02
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Re: V. Riviere CrossCompiler help
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saulot
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May,13.2012-16:21
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-18:20
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-18:23
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-19:00
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Re: V. Riviere CrossCompiler help
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ggn
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May,13.2012-19:06
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-19:58
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Re: V. Riviere CrossCompiler help
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mikro
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May,13.2012-20:16
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-20:30
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Re: V. Riviere CrossCompiler help
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evil
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May,13.2012-21:26
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-21:41
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Re: V. Riviere CrossCompiler help
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ggn
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May,13.2012-21:47
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Re: V. Riviere CrossCompiler help
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evil
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May,13.2012-22:22
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Re: V. Riviere CrossCompiler help
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Cyprian
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May,13.2012-22:41
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Re: V. Riviere CrossCompiler help
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Cyprian
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May,13.2012-22:35
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Re: V. Riviere CrossCompiler help
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Sallafranque/Thadoss
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May,13.2012-23:49
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