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Atari coding BBS
minor bug in videl restore |
Posted by: mikro
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Sep,11.2010-14:53
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Hi,
while digging into some democoding (finally!), I'm reviewing most of my code. I've found this line in Videl (re)store code, coming from Sage/Escape and adopted by everyone:
move.b (a0)+,$ffff8256.w ; p_o
When you look into memory map, this is really silly, it's one of ST palette regs. Can you imagine
- what is it here for
- what author meant with "p_o" ?
I think Sage has made a mistake and he meant to write:
move.b (a0)+,$ffff8265.w ; p_o
what could lead to "offset" but I have no clue, what "p" was meant to be (pixel?). Also, while we are on topic, is it hz scroll offset word (starting at 8264) or byte value on Falcon? Docs differ on this.
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