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Re: STE Blitter
Posted by: ggn Apr,12.2009-18:19 

From what I see, %100 is "NOT Source AND Target". I used that mode once to create sprites' masks, with the mask buffer's bytes being initialised to $ff first (something you can do with a %1111 copy :))







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Topic Posted by  Date 
STE Blitter Bod/STAX Apr,11.2009-19:00
  Re: STE Blitter ggn Apr,12.2009-18:19
    Re: STE Blitter Bod/STAX Apr,12.2009-18:50


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