|  | Atari coding BBS
 
 
 
| STE Blitter | 
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| Posted by: Bod/STAX | Apr,11.2009-19:00 |  
| I was just wondering whether someone could clear this up for me. I was led to believe (by the Atari STE fanpage) that the STE blitter could do realtime masking calculations for sprites by setting the op register to %0100, however when the sprites overlap they are not masked properly. With a pre-calculated mask everything works fine. Am I missing something?
 
 
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