|
Atari coding BBS
Relating to Spec512/Sprites |
Posted by: Bod/STAX
|
Oct,03.2007-18:25
|
This is in relation to the Spectrum 512/Sprites thread.
After several attempts to get sprites running over a 512 colour picture, I have succeeded to a point. Now the problem:
The idea I have is to take a 512 colour image, extract the RGB elements to .PI1 pictures then remove the colours 0-3 by setting them to a contrasting colour and remapping them in Degas. Surely if any pixles from 0-3 are not physically in the RGB pictures then they should not appear in the final Spectrum picture, but this is not the case, or am I missing something?
I know that Spectrum rearranges the image in a way to cope with the MOVE.L's an each line for the copying of the palettes and I have since discovered that it doesn't arrange the palettes in 'SHADE-ORDER' like with the RGB files.
I have also rewritten my Spectrum display code so that only colours 4-15 are copied 3 times a scanline and the sprites colours are set once on the VBL.
Any advice would be appreciated as I am convinced that it's possible to do this on the ST.
|
[All messages in this thread] [Start new thread]
Topic
|
Posted by
|
Date
|
Relating to Spec512/Sprites
|
Bod/STAX
|
Oct,03.2007-18:25
|
Re: Relating to Spec512/Sprites
|
ggn
|
Oct,03.2007-19:47
|
Re: Relating to Spec512/Sprites
|
Bod/STAX
|
Oct,03.2007-20:55
|
Re: Relating to Spec512/Sprites
|
ggn
|
Oct,04.2007-11:53
|
Re: Relating to Spec512/Sprites
|
Bod/STAX
|
Oct,04.2007-15:18
|
Re: Relating to Spec512/Sprites
|
Mr.E
|
Oct,20.2007-20:16
|
Re: Relating to Spec512/Sprites
|
Bod/STAX
|
Oct,22.2007-13:01
|
Re: Relating to Spec512/Sprites
|
Mr.E
|
Oct,22.2007-13:07
|
Re: Relating to Spec512/Sprites
|
Bod/STAX
|
Oct,22.2007-20:05
|
Re: Relating to Spec512/Sprites
|
Mr. E
|
Oct,26.2007-17:53
|
What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
|