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Atariscne.Org
Dear visitor,

as you've probably noticed, the DHS.NU site have slowly but steady become less and less updated with news over the last decade or so, to the point that it's only a handful of articles every year.

There are many factors playing in, but the most important have been that we need more editors, but a home cooked and unflexible way to update the site with new content have been a show stopper.

But now, things change. A bunch of Atari demoscene veterans have joined forces to remedy the sitation. We've opened a new site for news about the Atariscene world. We hope it will be successful and live for many years to come.

DHS.NU will become a read only site in steps, starting with the news section. There are 1717 articles in the archive spanning thirty years. We'll show a few random articles here on the front page and in the archive you can browse year over year.

We'd like to thank everyone who has visited DHS.NU to read demoscene news over the years and hope you'll find Atariscne.org a good replacement!


Blast from the past
(random news articles from 1995-2025)

POV October 16th, 1998
POV have released their introcompile #163.
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Old game makes an Atari flashback February 24th, 2005
Who didn't love 'Another World' when it was released for the ST? Fantastic new concept with vectorized animations and cinematic scenes. Demos would later mimick the idea (Froggies over the fence anyone?) and today almost all games have vectorized cutscenes and animations.

However, in 1992 Atari ST owners were green of anger when the ST-version of the follow-up to Another World was dropped. Especially after screenshots and everything had been published from the ST.

The follow up was released on the Amiga, later on the PC, Jaguar and possibly many more formats.

A few years ago, an open-source project to re-implement the engine used in Another World and the follow up 'Flashback' was started. These days the engines work, and the games are fully playable. So today, Adam K released an Atari port of the Flashback game engine. The port requires a quick Atari to run well, Adam guesses a TT or CT2 will be suffient.

However, the engine also needs data to be playable. Searching the net for a little while, I found the complete DOS-game for download (which seemed like a normal nostalgia page with downloads of old games) - I've took out the data files from that and put it in a separate archive to download as well.
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Alive #11 is out! November 20th, 2005
Issue eleven of the Alive diskmagazine is out! It's been a long wait but it's packed with articles to read.

Music by gwEm, Marcer and Crazy Q, graphics by C-Rem and Cyclone.

Bonus files includes:

- The previously announced Wolfenstien 3D port by Ray of .tSCc.
- Alive Kolor Tagger (debugged) by GGN / KÜA
- Sourcecode for circle fade bootsector
- Sourcecode for overscan by Alien / ST Connection

This version of Alive #11 is made for harddisk users, a 720k floppy-version will follow later.
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Quick & Silva remix soundclip December 5th, 2004
The upcoming commercial remix audio-cd of classic Atari ST tunes has now got an estimated release date: March 15, 2005.

Along with the estimated release-date we can now download a clip from a second remixed tune; Quick & Silva (original by Chris Hülsbeck).

In my own humble opinion, this one sounds alot better than the last clip (of a scavenger tune). But unfortenly still has some cheesy voice-samples..
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