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Re: Rift ported to Falcon
Posted by: Kalms Jan,05.2015-13:55 

Thanks for the report. Hmm.

The demo allocates roughly 58.5MB (plus possibly some stray allocations, so say 59MB in total). What you are reporting may be due to rendering code occasionally reading outside the textures; switching to a 128MB memory module provides enough headroom for those reads to remain within "legal" memory.

Those occasional read-outside-texture would probably manifest themselves in the occasional pixel with incorrect color (likely color 0) in the 3d scenes.

I should do something to quench those stray accesses, but not sure when (it may take a while).







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Topic Posted by  Date 
Rift ported to Falcon Kalms Jan,05.2015-00:31
  Re: Rift ported to Falcon saulot Jan,05.2015-02:26
  Re: Rift ported to Falcon ggn Jan,05.2015-13:48
    Re: Rift ported to Falcon Kalms Jan,05.2015-13:55
      Re: Rift ported to Falcon mikro Jan,05.2015-14:45
        Re: Rift ported to Falcon as... Jan,05.2015-16:13
      Re: Rift ported to Falcon evil Jan,05.2015-16:14


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