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Atari demoscene BBS
| Re: Mortal Kombat |
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Posted by: ggn/KUA
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Nov,18.2003-13:05
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If my memory serves me correct (and I think it does), Patrice Mandin once coded a cool conversion of SF2 for STE/FALCON. It was very good (I think it did some fx that the Neogeo version did, like "parallax scrolling" of the ground. He released the sources for the whole game.
So, if you are feeling up to the task of converting the gfx and understanding 100s of lines of asm code by a french coder, visit his site. It could be what you're after!
/George
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[All messages in this thread] [Start new thread]
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Topic
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Posted by
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Date
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Mortal Kombat
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Schemantix
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Nov,17.2003-20:21
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Re: Mortal Kombat
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ST Michael
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Nov,17.2003-20:52
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Re: Mortal Kombat
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Schemantix
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Nov,17.2003-20:59
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Re: Mortal Kombat
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ST Graveyard
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Nov,17.2003-22:47
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Re: Mortal Kombat
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mOOnie
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Nov,17.2003-23:01
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Re: Mortal Kombat
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MiKRO
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Nov,18.2003-11:43
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Re: Mortal Kombat
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ggn/KUA
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Nov,18.2003-13:05
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Re: Mortal Kombat
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ZWF/exCruor
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Nov,19.2003-18:56
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Re: Mortal Kombat
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mOOnie
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Nov,19.2003-19:52
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Re: Mortal Kombat
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ZWF/exCruor
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Nov,19.2003-22:09
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Re: Mortal Kombat
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mOOnie
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Nov,19.2003-22:54
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Re: Mortal Kombat
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mOOnie
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Nov,19.2003-23:05
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What's the anti-troll code? That's your personal code to be able to add comments and messages on the dhs.nu site.
Don't have a code or forgot it? Fix it here.
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